Emmanuelle Walker is an animator from Montreal. Recently graduated from Gobelins School of the Image in Paris, which has a high reputation for attracting top animation talent. Her group graduation film, Aprés le Pluie (After The Rain) was selected to be shown at Siggraph 2009 and various animation festivals.
Squidge Magazine: What have you been up to recently?
Emmanuelle Walker: I moved to Paris 2 years ago especially for the third year of specialisation in Animation Direction at Gobelins School. Before that I was living in Montreal Quebec where I studied traditional animation in a three years programme at The Cegep du Vieux Montreal, and worked three years in the animation industry. Since a year now I have been working on a few commercials, TV idents, clips, in different commercial/post-production companies here in Paris.
SM: Après La Pluie was your graduation film from Gobelins, what sort of reception has it been getting from the festivals it’s been shown at?
EW: People seem to appreciate it. We often receive kind emails and comment concerning ‘Après La Pluie’. It has been in a dozen of festival around the world, so we are pretty happy with that, even if we can’t afford to follow it everywhere! The film gets to travel alone now.
SM: What was the process behind the character designs?
EW: I made a first series of characters, with all its psychological attributes in mind, and showed it to the team. Then everyone told me what they thought about it, and I made a few more series of drawing with their comments in mind, until everyone was pleased by the final design.
SM: Your illustration style has a very relaxed, cheery feel to it. Do you find it’s quite an easy thing to do or is it harder than it looks?
EW: Well it depends. Sometimes it’s easier, because I am more motivated. Also, the more the brief is precise, the easier it is. But it also depends of the mood I am in at the time. But like anything, if you sit down and draw for a while, something nice will come out in the end. Oh and finally backgrounds are hard for me to do, that’s why mine are always so simple… or missing.
SM: You’ve also done a lot of visual development and direction work for people like Virgin, Orange, Lacoste, Cartoon+ and Midas. Do they give you free rein with what you can do or are they quite specific about what they want?
EW: A lot of the things I have worked on were pitches, so they weren’t all developed in the end, but it depends of the client. When I work as a designer/director, they usually like what I propose at first, but in the advertising industry, there are so many stages of approval that it is rare to be free from A to Z. There will often be someone telling you that this is too green or not big enough or that the character on the bike has to wear a helmet. However, clients that trust you, and let you try things out exists… but it’s rare. I have worked on some projects that could have been clearer, and more coherent, but (I find) ended up going in all kinds of directions, because everyone (and often non creative people) needs you to apply their artistic advice. But this is advertising, you have to accept it, defend your ideas, and make the client trust you. That’s why I so passionate about my job!
SM: Having worked in both Paris and Montreal, do you think there’s a different mindset between the two?
EW: Yes. It’s two different cities, with two different mentalities and culture. With as much differences as resemblances. So obviously it’s different at work too. I prefer some of Montreal’s aspects, and others from Paris… It’s really hard to stop comparing… that’s the uprooted’s problem I guess.
SM: Are there any specific differences that come to mind?
EW: I don’t want to make generalities, here, but in France, people tend to be very direct and critical, and on the streets sometimes even aggressive. While Quebecers use a little more diplomacy to say things and are often more laid back and accommodating. With these in mind, I don’t think that working in Paris is a bad thing. On the contrary! Being surrounded by critical and frank people will push me to put more effort into my work and make me evolve faster.
But working in Montreal has its good sides too. I think people trust you more easily, as well as personally than professionally. When I was working at Spectra Animation on Toopy and Binoo series, the boss often asked me if I had personal projects I would like to develop. I nearly didn’t have any previous experience in the animation field at that point so I was surprised by his offer.
Also, I could add that it’s harder to approach new people and to make friends in France, but once you are friends, it’s stronger and true. On the other hand, in Quebec, it’s easy to talk to people in bars and on the streets, but you probably won’t see these people again. Some people I spoke with think of it as hypocrisy, I don’t think it is… you might be friendly with everyone, but you can’t be friend with everyone.
SM: What are you working on at the moment?
EW: I just finished working at Wizz. A communication and post-production company based near Paris, on an ‘Origami Star’ commercial for Orange. At the beginning I was on the development team. Then I worked as a 2D animator and did a little coordination as well. I am developing my own personal project at home, whilst taking new animation/visual development offers in different companies.
Emmanuelle’s portfolio site including acres of great sketchbook stuff is here. Her blog is here.











